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Blade And Soul: making skill point selections more useful

Hello. As of the current build, the PvP, PvE, and Dungeon "one click" skill point selections are pretty useless for most classes. As far as I can tell, they hail back from the days of Blade And Soul 1.0, and there were very little changes in the selections since then. One simple change can make this infinitely more useful. I'm sure you collect the data for skill point utilizations across all characters. So, have the buttons do something like this:
 
PvP: average of the skill selections of all Blade And Soul Gold or higher players in arena of your class in the last 10,000 games or all games in the past month
 
Dungeon: average of the skill selections of all players of your class that cleared the last 4 hero dungeons (last 10,000 players or last month)
 
PvE: average of the skill selections of all players level 40 or greater of your class in the past month, excluding level 45's
 
 
This would really help players that are new to each class learn what skills would be most useful for each scenario, and also give experienced veterans interesting insights into the current meta. The skill points don't need to be recalculated in real time - just calculate it once a month. There should be very little computational cost, and will make a never-used feature into a extremely useful tool. As long as you have the statistics for skill point usage, this should be a very simple script - even I can probably program it in a few hours depending on the data format. And I'm sure any game such as this will be saving these kinds of statistics.
 
Example of how it would help:
I remember as a new blademaster that I thought the only way to efficiently clear mobs at level 20 was to block and accelerate-counter (R. I put all my first skill points in improving those two skills, and failed hard for many levels afterwards. This type of scenario could be greatly avoided by the above simple change, where the PvE would show much more efficient skill point assignments.
A veteran assassin who plays almost purely PvP, but want to try some dungeons, would find the dungeon button much more useful for figuring out what skills are needed when facing tough bosses rather than other players.
 
I realize that PvP builds might change for each class depending on what class they're facing, but the averages should at least be a much better starting point than what is currently suggested cheap Blade & Soul Power Leveling. I also realize that PvE and Dungeon skill point usages may change with more available skill points, but again, this should be a better starting point than a Bm putting all his points in block with the first opportunity.
 
 
 


am January 4 at 6:42am

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